The goal of these changes is to improve the feel of playing against shotguns and to ensure that they don’t end up doing odd things. 5s on a smooth curve going back to normal speed Hitting an enemy past 10 meters will apply a different tagging value to them instead of the standard tagging When getting headshot by a shotgun, the aimpunch will be lower than all the other weaponsĪll shotguns tagging tuned for targets beyond 10 meters More effectively shoots at an enemy’s last known location.No longer revealed by Sova’s Recon Bolt.It’s meant to be a strong stalling and post plant tool-but we feel it’s currently dealing far too much damage and players aren’t able to engage in the desired counterplay. Killjoy’s Nanoswarm has been a terror to play against. Visual effects have been added to make it easier to spot the grenade on the ground Stealth audio range has been slightly increased Highlights from today’s Valorant patch notes can be found below and include the following: KILLJOYĪdded a brief windup before damage begins “This patch is also part of an ongoing follow through on a promise to improve hit registration clarity, with several changes coming to the VFX of hit impact markers.” A follow-up message reveals some of the other changes, adding: “All shotguns get their aimpunch and tagging tuned, you can choose to remake a match (under certain conditions), lots of tweaks to the observer tool, and you get some new features that should help keep your identity private in-game.
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